⸻ i : Age Limit Compliance
Players must be 18 years or older to participate in mature threads. This rule ensures that all roleplay involving mature themes remains legal and ethically responsible.
Proof of age may be requested to participate in mature threads.
Any players found to be underage will be promptly removed from mature content discussions, and threads.
⸻ ii : Mature Content Designation
All roleplay threads that involve mature threads must be created and remain within the designated 'Mature Area'. This maintains a clear boundary and allows players to choose their level of exposure to mature content.
Mature threads will be clearly marked and kept separate from other roleplay activities.
Any spillage of mature content into general areas will be addressed and rectified immediately.
⸻ iii : Respectful Shipping
All romantic or intimate developements between characters, known as 'shipping', will proceed only when both players give consent. This ensures a comfortable and enjoyable experience for everyone involved in the storyline.
Shipping should be preceded by a candid discussion about boundaries and expectations.
Consent is ongoing and can be withdrawn at any time, necessitating a respectful and prompt adjustment to the roleplay.
⸻ iv : No Character Neglect
Each character deserves their moment in the spotlight. As such, deliberate neglect or exclusion of players and their characters is not acceptable. Should be given the opportunity to contribute meaningfully.
Efforts should be made to integrate all characters into the storyline dynamically.
If a player feels sidelined, the issue should be raised and resolved in a manner that promotes inclusivity.
⸻ v : Erotic Roleplay (ER) Preferences
All participants must clearly communicate their comfort levels with erotic content, whether their prefer 'fade-to-black' or more detailed descriptions. This ensures that ER is handled in a way that respects personal boundaries.
Preferences for handling ER should be stated clearly before the roleplay begins.
Any discomfort during ER should lead to an immediate pause and discussion to reassess boundaries.
⸻ vi : Character Autonomy
Players have full control over their characters' actions. No one should dictate or manipulate another player's character without their express permission, as this is crucial for maintaining individual agency and enjoyment.
Always request consent before involving another palyer's character in significant plot actions.
Respect for character autonomy is essential for collaborative storytelling and player satisfaction.
⸻ vii : Consistent Storytelling
The roleplay narrative should remain consistent and true to the established world and backstory. Any major changes to the plot should be discussed and agreed upon by all players involved.
Major plots twists or world alterations should be collaborative and not unilateral decisions.
Consistency helps maintain immersion and a shared vision among players.
⸻ viii : OOC Respect & Communication
Maintaining a respectful and clear distinction between in-character (IC) and out-of-character (OOC) interactions is important. This helps to prevent misunderstandings and ensures that player interactions remain positive and supportive.
Use designative spaces or markers to distinguish OOC communication.
Address any OOC issues directly and respectfully with the involved parties.
⸻ ix : Activity Transparency
Players should communicate about their expected activity levels and notify the group of any extended absences. This transparency helps manage the roleplay's pacing and ensures consideration for everyone's time and contributions.
Inform the group of expected periods of inactivity in advance.
If possible, wrap up any pressing plot points involving your character before an absence.
⸻ x : No Power-Playing
Players should avoid creating omnipotent or "all-knowing" characters. Power-playing undermines the cooperative nature of roleplaying and can lead to an unbalanced and less enjoyable experience.
Characters should have realistic abilities and limitations within the context of the roleplay world.
Conflicts should be resolved with fairness and consideration for the story and other chracters.
⸻ xi : credits
⸻ xii : about the writer
I actively engage in posting, particularly as I dive deeper into the exciting world of Discord roleplay. My work hours are Monday - Friday from 8AM to 4:30PM Central Time.I can still sneak in some replies during quieter moments, or even lunch breaks. However, evenings tend to be my prime time for swift and consistent responses.

◆ ◆ Greed
Greed is the Sin of Avarice, originally created using the powers of Lucifer (King of Hell), Lilith (Queen of Hell), and Pride. He is the Gatekeeper to the Ring of Greed, and currently works as the club overseer of one of many clubs Lucifer owns. Greed is the father of Eden Faust.

◆ ◆ Martha Crowley
Originally belonging to the Crowley Coven. Martha left her family with Greed's help, and with the help of her husband created the Crowley Coven. Currently, she is the matriarch of the Crowley Coven and works as the manager to Greed's club. Martha is the mother of Eden Faust.

◆ ◆ Solas
Solas, the "Lady of Ravens," broods in the shadowed realm of the fallen, her celestial luster dimmed alongside Lucifer and Lilith. Once an angelic herald, she now divines through the cosmos with her raven consorts, her dominion over astrology a remnant of her heavenly past.

◆ ◆ Cain Morningstar
The firstborn son of Adam and Eve, cursed with immortality and crimson eyes after slaying his brother Abel. Adopted by Lucifer and Lilith, Cain was transformed into Hell's Prince—a humanoid manticore whose eternal wrath simmers beneath the surface as he watches over his sister Charlie from afar.
⸻ introduction : Greed
NAME | Greed | AGE | Immortal (looks 36) |
TITLES | Magnus Faust | D.O.B | Unknown |
PRONOUNS | He/Him | GENDER | Male |
S.O. | Demisexual | SPECIES | Concubi - Sin of Avarice |
LOCATION | Greed's Isle - New Orleans, Louisiana | OCCUP. | Club Overseer - Ring of Greed Gatekeeper |
Greed, the embodiment of the Sin of Avarice, was birthed from the infernal union of Lucifer, the King of Hell; Lilith, the Queen of Hell; and the embodiment of Pride. Tasked with guarding the Ring of Greed, he stands as a sentinel over the souls ensnared by their own rapacious desires. In the mortal realm, he skillfully manages one of the many hedonistic clubs owned by Lucifer, a position he secured through a pact with the Devil himself—a deal struck to protect his daughter, Eden Faust, and her newfound kin, The Crowley Coven. Greed's existence is a testament to insatiable hunger for more, but it is his role as Eden's father that anchors his legacy in the human world.
⸻ appearance
In his demonic form, his eyes display a striking golden color with a central patch of red. Before this transformation, his eyes were uniformly gold. In human form, his eyes become a deep amber. Notably, when Greed is agitated or under pressure, his eyes revert to their original gold hue, particularly flashing this intense color when he is upset.
When Greed assumes his true demonic form, he transforms into something like a mist, as though he's fading away into the air. His eyes shine with a supernatural golden color, filled with wickedness and the suggestion of great power. His wings get even wider, blocking the light from above, while his horns and tail grow bigger too, signaling his high rank among demons. When he becomes solid again, he's still an intimidating sight; his body is covered with tough scales like those of ancient lizards, each signifying his unbreakable power and intense force.
Under his clothes, he has various tattoos, but the ones on his arms and a few on his neck are most visible.
He prefers wearing red sunglasses over his regular glasses, which he keeps at his office or home, though he doesn't wear them much.
Greed has several piercings, mostly on his ears and one on his left eyebrow. His most noticeable piece of jewelry is an upside-down cross earring in his right ear and a tongue piercing.
Greed's tail is black with gold edges and looks both entrancing and elusive. It's intangible unless Greed allows it to be touched. Without realizing it, he often wraps his tail around people he likes as a sign of familiarity.





⸻ physical stats
HEIGHT |
| 6'1 (184.42 CM) |
WEIGHT |
| 165 LBS (75 KG) |
HAIR COLOR |
| Black |
DEMONIC EYE COLOR |
| Bright Gold with Central Red Heterochromia (Currently) |
HUMAN EYE COLOR |
| Amber |
PIERCINGS |
| Yes |
TATTOOS |
| Yes |
WINGS & TAIL |
| Black and gold lining leathery wings that look smoky at the edges. A heart shaped tail of the same coloring. |
FACE CLAIM |
| AI Generated Image |
Give me a reason. To light in the dark. Why would you hide. When I know who you are. It's true. True. I know all your secrets. Don't run from your scars. So why would you change when I love every part of you. You. So if there's shadows in your heart when you're weak. I'll light the road in neon. In neon. In neon. I'll be the one to hear you out when you speak. Just let it go. Carry on. Carry on. Carry On.
⸻ positive traits
Protective
Selfless
Adaptive
Strategic
Empathetic
⸻ neutral traits
Reserved
Enigmatic
Independent
Cautious
Observant
⸻ negative traits
Hostile
Manipulative
Rebellious
Resentful
Secretive
⸻ mental stats
MBTI |
| INFJ-T |
ENNEAGRAM |
| Type 6 Wing 3 |
ALIGNMENT |
| Chaotic Good |
ASTROLOGY |
| Unknown |
TEMPERAMENT |
| Melancholic |
NEURODIVERGENCES & DISORDERS |
| N/A |
PHYSICAL DISABILITIES & CHRONIC ILLNESSES |
| N/A |
⸻ history : creation of sin
⸻ history : the second in command
⸻ history : the girl named martha
⸻ history : avarice's eden
⸻ history : the deal
⸻ history : a broken leash
⸻ Greed's Connections
⸻ Cellular Rearrangement : Active
Allows the user to alter the density of their skin cells, effectively hardening them to improve defense against attacks (physical and magical) or enhance offensive capabilities in combat. Additionally, the skill enables the user to heal wounds rapidly by accelerating cell regeneration. The process is energy-intensive, causing fatigue. If enough time has passed or enough damage is dealt with, however, parts of the scales will start to fall off leaving Greed vulnerable and weak. Overuse can lead to diminished effectiveness over time due to cellular stress.
⸻ Emotional Tracking : Active
This skill lets Greed sense and track individuals through the emotional energies they emit, regardless of whether these emotions are connected to the sin of avarice. Overwhelming emotional 'noise' from large groups can lead to confusion or misdirection. Prolonged use may cause both mental strain and fatigue.
⸻ Possessive Dominion : Active
Gives the ability to place a sigil upon a person (with permission), location or object, thereby asserting a level of control or influence. In the case of a person, Greed can feel what they are feeling physically in the current moment. Consent is required for full effectiveness when it comes to a person's sigil. When used on an individual who resists, the power exerted is significantly reduced, potentially weakning the user's overall influence over them.
⸻ Whisper of Concord : Active
Whenever Greed gently caresses or lightly touches a person while speaking in soothing tones--weaving--subtle enchantments into his speech. This encourages the target to feel a wave of serenity, making them more amenable to suggestions and open to compromise without overriding their free will. The effect is temporary and requires sustained contact; once the contact ends, the target may begin to regain their typical level of tension or resistance. Overuse can strain Greed's vocal cords, rendering them temporarily muted.
⸻ Wing Manifestation : Active
Greed can manifest wings that exemplify the sin of avarice, used to envelop treasures or people deemed valuable, offering an imposing presence or a stealthy escape. Although they appear solid and can support both Greed's and others' weight when in flight, they are intangible otherwise unless he permits a person to touch them, limiting their protective and offensive capabilities.
⸻ Concubi Blood : Passive
Greed possesses immunity to any form of manipulation, whether magical or psychological, as well as immunity to drugs and poisons. This does not extend to alcohol, leaving Greed susceptible to intoxication. Additionally, the pureness of Concubi Blood makes Greed a magnet for attention, often attracting unwanted advances and complications from others.
⸻ Eidectic Library : Passive
Within his home lies a room containing an infinite array of tomes and documents that Greed has accumulated over eons. Each time he physically touches or reads a piece of information, it becomes part of his study's collection. Conspicuously colored books serve as gateways to the various realms of sin: Pride, Lust, Envy, etc. However, since it acts as a direct link to hell--if--anyone was to breach his sanctuary or accidentally stumble across these books, then they can inadvertently unlock access or completely disconnect from hell itself if destroyed.
⸻ Field Medic : Passive
borne out of the necessity and time, his adeptness in healing and medical knowledge came about having to take of his siblings, and experiences across several lifetimes. Most of his expertise is honed currently within the Crowley Coven, known for its healing arts. While invaluable on the field, extensive use or reliance on this skill erodes Greed's feared persona--making him appear more as a caregiver rather than a figure representing one of the deadly sins.
⸻ Seductive Guise : Passive
This allows Greed to become anyone's most desired person or embodiment, effectively morphing his appearance to that which the beholder finds most desirable. He gets taken aback whenever it's his own appearance that stares back at him, regardless if it's his current or original form.
⸻ Greed's Bastion : Passive
Enables the club to form a protective aura fueled by riches. The more currency, whether mundane or mystical, that flows into Greed's coffers, the stronger the shield becomes. No violence or malevolence can penetrate this sanctuary; those with harmful intentions find themselves expelled by an unseen force. The club's safeguard is heavily reliant on a steady stream of tribute. Should offerings cease or the establishment's profits falter, the protective circle weakens significantly, exposing patrons to potential dangers.
⸻ Greed's Connections : Continued
⸻ Greed's Connections : Continued

⸻ introduction : Martha Crowley
NAME | Martha Crowley | AGE | 50 Years Old |
TITLES | Mrs. Crowley, Granny, Big Momma | D.O.B | January 1st, 1974 |
PRONOUNS | She/Her | GENDER | Female |
S.O. | Heterosexual | SPECIES | Human - Witch |
LOCATION | Greed's Isle - New Orleans, Louisiana | OCCUP. | Coven Matriarch, Club Manager |
Martha's origins trace back to a dark coven, where she was born into a tradition that she would ultimately reject in pursuit of her own enlightened path. Determined to forge a new way, she founded the Crowley Coven, a collective that champions healing, autonomy, and the nurturing of one’s individual magic. As the matriarch, Martha's strength and kindness have been the guiding light for her coven, shaping it into a place of refuge and empowerment. Her role as a mother is cherished, both to her coven and to her children, Eden Faust and ___ Crowley, whom she loves with a boundless heart.
⸻ appearance
Despite being in her fifties, Martha's appearance is radiant and vibrant. She carries herself with an age-defying vitality that suggests a deep connection with rejuvenating magical energies.
Her intricate, glowing plant and floral tattoos not only represent her magical prowess but also her affinity with nature and life. They are indicative of her role as a midwife and caretaker within the coven.
Martha is portrayed as a seasoned witch with a wealth of knowledge and experience. Her guidance is often sought by members of the Crowley Coven, and she commands respect through her understanding of both ancient and modern magical practices.
The silver rune tattoos that adorn her skin are not only marks of beauty but also potent symbols of her connection to the energies that weave through the universe, serving as both protection and a source of power.
The old gods/goddesses sigils hand-carved into her necklaces and bracelets hint at her respect for and connection to ancient traditions and powers, which she seamlessly integrates into her practice.




⸻ physical stats
HEIGHT |
| 5'3 (161.5 CM) |
WEIGHT |
| 134.5 LBS (61 KG) |
HAIR COLOR |
| Grey |
HUMAN EYE COLOR |
| Brown |
PIERCINGS |
| Yes |
TATTOOS |
| Yes |
FACE CLAIM |
| AI Generated Image |
You're somebody's can't live without. Even if you don't feel it now. I don't know who needs to hear this. But you should know you're somebody's reason. For getting out of the bed in the morning. You're just what somebody's needing. Even if you don't see it. You better believe you're somebody's more than enough. I don't know who needs to hear this. But I know somebody does. I know somebody does.
⸻ positive traits
Caring
Energetic
Nuturing
Tough
Intuitive
⸻ neutral traits
Honest
Apolitical
Confidential
Inquisitive
Outspoken
⸻ negative traits
Stubborn
Overprotective
High-Strung
Impulsive
Confrontional
⸻ mental stats
MBTI |
| ENFP-A |
ENNEAGRAM |
| Type 2 Wing 3 |
ALIGNMENT |
| Chaotic Good |
ASTROLOGY |
| Capricorn |
TEMPERAMENT |
| Sanguine |
NEURODIVERGENCES & DISORDERS |
| N/A |
PHYSICAL DISABILITIES & CHRONIC ILLNESSES |
| N/A |
⸻ history : the beginning
⸻ history : meeting avarice
⸻ history : a coven of her own making
⸻ history : the new path
⸻ Martha's Connections
⸻ Containment Rite: Active
Martha harnesses the esoteric energies of the old gods/goddesses to craft a formidable containment field that can entrap powerful demonic entities. This ethereal prison is secured by the ancient deities' lingering power. The effectiveness of the rite is dependent on rare astrological phenomena and the gathering of exotic mystical ingredients, making it a formidable yet sparingly used method of containment.
⸻ Demon's Summit : Active
Martha possesses the capacity to summon and mentally dominate demons, compelling them to divulge hidden knowledge within the confines of a sacred summoning circle. Her formidable concentration and command over the ritual maintain the delicate balance of power. The ritual's success relies on Martha's intense mental discipline; any lapse in her focus could break the circle, unleashing the demon and endangering all involved.
⸻ Sigilcraft : Active
With practiced hands, Martha inscribes sigils charged with protective energies, erecting a network of magical wards to safeguard against malevolent forces. These sigils anchor a barrier of arcane strength, creating a formidable defense. The correct placement of sigils is crucial; improper spacing weakens the wards, and the destruction of a single sigil can compromise the entire protective network.
⸻ Supernatural Healing : Active
Martha's mastery of both mundane and mystical healing allows her to create remedies that can heal the wounds of humans and supernaturals alike. Her concoctions can cleanse supernatural beings of adverse afflictions, returning them to their unblemished state. Crafting such potent remedies demands access to rare and often perilous-to-obtain ingredients, along with a complex preparation process that can leave Martha physically drained.
⸻ Nature's Guard : Active
Invoking the primordial strength of the natural realm, Martha summons a dense barrier of living vegetation that serves as a resilient shield against both physical and magical threats. The guard's efficacy is linked to the vitality of the surrounding ecosystem and Martha's own energy; in lifeless environments, the shield's protective capacity is significantly weakened.
⸻ Flora Affinity : Passive
Martha's deep connection with plant life enables her to detect the intrinsic properties and potential applications of any vegetation she encounters. It also allows her to see plants that are unhealthly, or too dangerous to keep in the gardens. Her affinity falters with genetically modified or artificial plants, which do not resonate with her natural ability to communicate with plant life.
⸻ Demonic Shielding : Passive
Greed's obscure magic renders Martha invisible to demonic senses, allowing her and her coven to move freely and unnoticed through their domains. Should Greed's influence wane, Martha and her coven would become visible and vulnerable to those she once evaded.
⸻ Innate Remedial Knowledge : Passive
Martha's diagnostic abilities are exceptional, allowing her to swiftly identify the underlying causes of various health conditions. Although she can pinpoint ailments with ease, sourcing the necessary ingredients and crafting the cure is a meticulous and sometimes lengthy endeavor. Even with the gardens and greenhouse that the coven keeps upon Greed's Isle, it would take time to create certain potions and remedies.
⸻ Coven's Grace : Passive
Martha's leadership as an Elder exudes an aura of stability and wisdom, promoting unity and fostering a supportive environment within her coven. Her guidance carries great responsibility, as her decisions hold the potential to significantly shape the coven's collective fate.
⸻ Divine Concordance : Passive
Martha's spirit is attuned to the cosmic energies of the old gods/goddesses, granting her an innate sense of the ebb and flow of their divine power. This intuition guides her in harnessing these celestial forces to bolster her magical workings. Her sensitivity to these cosmic currents also makes her vulnerable to the capricious whims of the old gods/goddesses, who might choose to involve her in their divine schemes or test her in ways that challenge her earthly commitments and the balance she maintains within her coven.
⸻ Martha's Connections : Continued
⸻ introduction : Solas
NAME | Solas | AGE | Immortal |
TITLES | Lady of Ravens | D.O.B | Unknown |
PRONOUNS | She/Her | GENDER | Female |
S.O. | Pansexual | SPECIES | Fallen Angel |
LOCATION | Hell - Pride Ring | OCCUP. | Queen of Ars Goetia |
Solas, the enigmatic fallen angel of astrology and ravens, found her destiny forever altered following her descent from the heavens with Lucifer and Lilith. Her majestic aura has since earned her the title of the "Lady of Ravens" among those who know of her celestial origins and current dominion. As she navigates the complexities of her realm, she does so with the grace and poise of a sovereign, upholding her reign as the current Queen of Ars Goetia.
⸻ appearance
Once radiant with the shimmer of starlight, Solas's wings now reflect her fallen status, having turned as dark as the void of a black hole. Despite this, they retain an ethereal quality, with a faint glimmer of their former glory occasionally flickering across the feathers.
Her once bright eyes, swirling with the vibrant colors of distant galaxies, now hold a more subdued luster. They mirror the reversed hues of celestial wonders, yet still captivate onlookers with their depth and the secrets they seem to hold.
As the angel of ravens, Solas is never without her avian counterparts. The ravens echo her new existence; their plumage is a deep, onyx black, and their eyes shine with a hint of cosmic energy, reminiscent of the stars they once soared amongst.
Adorning her skin are markings and tattoos that resemble ancient astrological symbols and constellations, a nod to her role as the angel of astrology. These sigils are etched in a luminous ink that contrasts with her darker form, a blend of her heavenly past and her infernal reign.
As the Queen of the Ars Goetia, Solas exudes a commanding presence. She carries herself with an air of royalty and power, her posture and movements reflecting both her divine heritage and her sovereignty within the hierarchy of Hell.





⸻ physical stats
HEIGHT |
| 5'11 (180.34 CM) |
WEIGHT |
| 138 LBS (63 KG) |
HAIR COLOR |
| Black |
DEMONIC EYE COLOR |
| Subdued Coloring of Galaxies |
HUMAN EYE COLOR |
| Complete Heterochromia - Grey - Left & Red - Right |
PIERCINGS |
| Yes |
TATTOOS |
| Yes |
FACE CLAIM |
| AI Generated Image |
Stop pushing me and let this go (Stop pushing me and let this go). It's better that you never know (Better that you never know). Cause I would rather hold it in 'til I run out of oxygen. Then spill it out and lose control (Spill it out and lose control). It's better you never know (It's better that you never know). If I don't keep my secrets safe, the ones I love would never stay. They never stay, they never stay (they never stay).
⸻ positive traits
Wise
Protective
Charismatic
Respectful
Paternal
⸻ neutral traits
Mysterious
Resilient
Independent
Impartial
Seductive
⸻ negative traits
Envious
Aloof
Manipulative
Guarded
Unpredictable
⸻ mental stats
MBTI |
| ENFP-A |
ENNEAGRAM |
| Type 4 Wing 2 |
ALIGNMENT |
| Chaotic Neutral |
ASTROLOGY |
| Unknown |
TEMPERAMENT |
| Sanguine |
NEURODIVERGENCES & DISORDERS |
| N/A |
PHYSICAL DISABILITIES & CHRONIC ILLNESSES |
| N/A |
⸻ history : she of starlight
⸻ history : the story of eden
⸻ history : the falling star
⸻ history : queen of ars goetia
⸻ Solas' Connections
⸻ Raven Swarm : Active
Solas can summon a flock of ravens to attack her enemies, pecking and clawing with supernatural ferocity. After use, the ravens require time to recuperate, leaving Solas without their aid until they have fully recovered.
⸻ Feathered Shroud : Active
She weaves a cloak of raven feathers around herself, becoming temporarily invisible to the naked eye. The cloak is sensitive to strong winds and bright light, which can disrupt its effectiveness and leave Solas exposed.
⸻ Corvid Call : Active
Solas can communicate and command ravens over vast distances, using them as her eyes and ears. Overuse of this ability can temporarily sever her connection to the ravens, rendering her blind to their insights.
⸻ Demonic Feather Blade : Active
She can harden and enlarge a raven feather into a sharp, sword-like weapon infused with her demonic energy. Creating this weapon drains her demonic essence, and she is unable to form another until her power is replenished.
⸻ NIghtsky Mantle : Active
Solas enshrouds herself in a mantle of darkness that absorbs incoming magical attacks. The mantle can become oversaturated with absorbed energy, causing it to shatter and leave Solas disoriented from the feedback.
⸻ Raven's Resilience : Passive
Solas has a heightened tolerance to cold and darkness, drawing strength from the harsh elements. Her affinity for the cold makes her more susceptible to heat and light-based attacks, which can weaken her significantly.
⸻ Featherfall : Passive
Raven feathers constantly swirl around Solas, slowing her descent when falling and allowing her to land gently. The feathers can be a telltale sign of her presence, betraying her location to observant foes.
⸻ Corvid Insight : Passive
Through her connection with ravens, Solas gains heightened awareness, increasing her reaction time and agility. The constant influx of sensory information through the ravens can become overwhelming, leading to periods of intense migraines that hamper her focus.
⸻ Demonic Vigor : Passive
Her fallen angel physiology grants her increased stamina and durability, allowing her to fight tirelessly for longer periods. Her demonic form requires a balance of energies; excessive physical exertion can deplete her magical reserves.
⸻ Demonic Vigor : Passive
In low light or darkness, Solas blends into the shadows, making her difficult to detect by anyone not using magical means. In bright environments or under direct sunlight, this ability is nullified, rendering her as visible as any ordinary being.
⸻ Solas' Connections : Continued